# Missions

There are several types of Missions, but all Missions have the same base configuration to allow modularly-built Game Sessions.

Once a Team begins an Objective, the Objective must either be completed or time-out before the Team can move on to the next Objective.

A team will typically start Objectives one after the other in a linear order.&#x20;

## Mission Narratives <a href="#mission-narratives-definition" id="mission-narratives-definition"></a>

Mission Narratives are a type of content that govern what plot or other unique audio information a team might hear on a mission. In other words, Mission Narratives are the “narrative skin” to different Missions.

Each Mission Narrative has a central “plot” that has a discernable beginning and end. The plot elements **give context** to things like:

* The types of enemies players encounter on a Mission.
* The purpose of an Objective.

### Failing an Objective <a href="#failing-an-objective" id="failing-an-objective"></a>

The current conditions for failing an Objective occur when:

* The Team does not complete the **Success Criteria** before the **Max Time** expires.
* The Team loses all of its HP.
