Speed Tracking

A player's speed is the main controller of their in-game actions.

Our current speed tracking uses a system called Pace Phases. The Pace Phase System is set up with the following requirements:

  • A slow pace is set by the player (a pace in between a player's fast and slow pace)

  • Gear has 2 separate Pace Phases:

    • Fast

    • Slow

  • A certain percentage pace increase from the Slow Pace calculates the Fast Pace Required to enter the Fast Pace Phase (i.e. 15% faster than slow enters the fast pace.)

  • If the player is moving at a speed at or below their slow Pace, they are in their Slow Pace Phase.

  • When a player’s movement speed changes enough to enter a new Pace Phase, the game will update their current pace, activating the gear skills associated with the new Pace Phase.

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