# Speed Tracking

Our current speed tracking uses a system called **Pace Phases.** The **Pace Phase** System is set up with the following requirements:&#x20;

* A slow pace is set by the player (a pace in between a player's fast and slow pace)
* Gear has 2 separate Pace Phases:
  * Fast
  * Slow
* A certain percentage pace *increase* from the *Slow Pace* calculates the **Fast Pace Required** to enter the **Fast Pace Phase** (i.e. 15% faster than slow enters the fast pace.)
* If the player is moving at a speed at or below their slow Pace, they are in their **Slow Pace Phase**.&#x20;
* When a player’s movement speed changes enough to enter a new Pace Phase, the game will update their current pace, activating the gear skills associated with the new Pace Phase.
