> For the complete documentation index, see [llms.txt](https://talofa-games.gitbook.io/run-legends-litepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://talofa-games.gitbook.io/run-legends-litepaper/game-design/core-game-loop/speed-tracking.md).

# Speed Tracking

A player's speed is the main controller of their in-game actions.

Our current speed tracking uses a system called **Pace Phases.** The **Pace Phase** System is set up with the following requirements:&#x20;

* A slow pace is set by the player (a pace in between a player's fast and slow pace)
* Gear has 2 separate Pace Phases:
  * Fast
  * Slow
* A certain percentage pace *increase* from the *Slow Pace* calculates the **Fast Pace Required** to enter the **Fast Pace Phase** (i.e. 15% faster than slow enters the fast pace.)
* If the player is moving at a speed at or below their slow Pace, they are in their **Slow Pace Phase**.&#x20;
* When a player’s movement speed changes enough to enter a new Pace Phase, the game will update their current pace, activating the gear skills associated with the new Pace Phase.
